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141. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
POS Trader wrote: Har Harrison wrote: Just to confirm - locks only get broken between your ship and the person targetting you right? Any other lock they have will still hold? Is breaking a lock considered a "hostile" act. E.g. someone is yel...
- by Captain Thunk - at 2012.05.15 06:32:00
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142. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
This blog just shows a fundamental failure to understand the reasons behind wars, the mechanics they operate in, why some people might prefer not to be hotdropped in low/null sec from across the universe at any moment and most importantly, how the...
- by Captain Thunk - at 2012.05.15 05:46:00
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143. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Vimsy Vortis wrote: Guys, we have a game mechanic that is vastly underutilized and we want to make it more useful and accessible to players. I know, let's increase the base cost by 2500% and keep all of the cost stacking mechanics that made it...
- by Captain Thunk - at 2012.05.14 19:41:00
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144. Some questions in prep for the CREST beta for developers - in EVE Technology Lab [original thread]
1) Access tokens for specified accounts sounds fine. 2) Probably add in support for all 3 myself On the legacy API issue, I understand these are being phased out next spring. However, currently you can do 'more' withe legacy keys than you can wi...
- by Captain Thunk - at 2012.05.14 17:56:00
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145. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Vincent Athena wrote: Also: Number of wars the aggressor can declare no longer artificially limited to 3, but can be as high as the aggressor is willing to pay for. For alliances it was always unlimited. Its already started, alliances are ...
- by Captain Thunk - at 2012.05.14 17:37:00
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146. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
I see that in the last 4 weeks Eve University has gone from 1,500 members to 2,200 members. Source
- by Captain Thunk - at 2012.05.14 17:30:00
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147. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Vincent Athena wrote: I don't know why everyone thinks this makes it impossible to dec E-Uni. It will cost, what, 200-300 mil? So get your corp of 5 members to each run a few L4 missions one afternoon, and you get one week vs all of E-Uni. CCP...
- by Captain Thunk - at 2012.05.14 16:38:00
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148. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Manssell wrote: The actual logic behind the increasing of fees is that they are giving more protection to larger corps from "nuisance" wars. Now They can't openly admit this, but i'm convinced it's being done to give larger alliances easier lo...
- by Captain Thunk - at 2012.05.14 16:12:00
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149. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Vincent Athena wrote: Foolish Bob wrote: perhaps I'm missing something, but doesn't this multiplier make it excessively easy to make large alliances immune to wardecs by small entities? Let's say I've got an alliance of 3k people --> 320...
- by Captain Thunk - at 2012.05.14 15:59:00
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150. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Jack Dant wrote: CCP SoniClover wrote: The war cost multiplier will apply to all your wars equally, but only when a new bill comes up. What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 10...
- by Captain Thunk - at 2012.05.14 15:52:00
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151. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
With the war mechanic, why has the multiple wars escalator been kept in? It was only ever put in to exclude Privateers from attacking many 0.0 alliances, that surprisingly were nowhere near as 0.0 as they wanted to people to think. With the exorbi...
- by Captain Thunk - at 2012.05.14 14:57:00
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152. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Captain Thunk wrote: Vincent Athena wrote: Captain Thunk wrote: War isn't a war if you can just say "No thanks" Surely the mistake here was in you picking a game that had war mechanics in the first place? Which mu...
- by Captain Thunk - at 2012.05.14 06:14:00
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153. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Vincent Athena wrote: Captain Thunk wrote: War isn't a war if you can just say "No thanks" Surely the mistake here was in you picking a game that had war mechanics in the first place? Which multilayer spaceship game would you suggest? ...
- by Captain Thunk - at 2012.05.13 21:49:00
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154. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: Well, war isn't war when i can't go to your home, shoot your head, **** your wife, tie her and your children to a girder and then set the house on fire so they burn to death. For an instance. Past 10 years indicate...
- by Captain Thunk - at 2012.05.13 18:32:00
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155. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Captain Thunk wrote: War isn't a war if you can just say "No thanks" Surely the mistake here was in you picking a game that had war mechanics in the first place? You can't buy a Ford car and then write to the manufacturer...
- by Captain Thunk - at 2012.05.13 18:16:00
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156. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
War isn't a war if you can just say "No thanks" Surely the mistake here was in you picking a game that had war mechanics in the first place? You can't buy a Ford car and then write to the manufacturers and say "actually, can you make this a Ferr...
- by Captain Thunk - at 2012.05.13 16:31:00
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157. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: 72% of the characters logged in were located in High Security Space. Now, pick your poison: - People log in their hisec characters Just For Fun (TM) - Whoever logs in to hisec (3/4 of players) does so for busin...
- by Captain Thunk - at 2012.05.13 15:12:00
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158. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
I like the way so many are ignoring the ability to hire mercenaries to do the fighting for you if PvP isn't your thing. Indahmawar Fazmarai wrote: ....those who pay 72% of the bill. I guess you're referencing population distribution in Eve. ...
- by Captain Thunk - at 2012.05.13 09:48:00
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159. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Naga Tokiba wrote: Let me start by saying that I love the game of EVE. There are so many options and styles of play - posibilities are endless. Except thats precisely what you don't like or want in the game. You want to do what you want wit...
- by Captain Thunk - at 2012.05.12 14:41:00
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160. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: I was simply genuinely concerned about emotional well being of people close to you. If you genuinely thought that then you should know your comment would have lined my family up for another beating. Discarding the possibilit...
- by Captain Thunk - at 2012.05.11 12:45:00
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